| A wide-angle lens enables the camera to fit more | | | | number that refers to a small device called the |
| in frame than a normal lens. However, this comes | | | | aperture, which performs the same function for |
| usually at a price of focal length. To simulate a | | | | the lens as your iris does for your eye. |
| wide-angle lens, simply adjust the your 3D | | | | By altering the diameter of the aperture, you can |
| Application camera so that it views more of the | | | | control both the amount of light and the depth of |
| scene. Adjust the field of view, and then use the | | | | field of your photographed image. The effect of |
| Lens Effects Focus module in Video Post to | | | | reducing the aperture's opening is commonly called |
| shorten the focal distance of the rendered image. | | | | "stopping down" the lens. Typically, you would use |
| Wide angle lenses vary in the number of | | | | the f-stop for situations where you either had too |
| elements, but most use about nine. A telephoto | | | | much light or not enough and had to correct by |
| lens allows the camera to get closer to a subject | | | | either increasing or decreasing the f-stop. Because |
| through a longer lens encasement and the use of | | | | your 3D application is capable of adjusting its light |
| special elements. Essentially, you can get closer to | | | | sources individually or globally, however, there's no |
| a subject with the same focal length. | | | | need to simulate this effect through an f-stop |
| This typically has the effect of making the | | | | parameter. In your 3D Application, you account |
| subject appear to be completely in focus and | | | | for light by manipulating the light sources, rather |
| everything else rapidly out of focus as they exit | | | | than an f-stop. |
| the your 3D application focal range of the lens. To | | | | On the other hand, altering depth of field is one |
| simulate a telephoto lens in your 3D program, use | | | | your 3D Application's specialties. This can be easily |
| the focus module with a shorter focal range. That | | | | simulated using the new Lens Effects Focus filter |
| way, objects rapidly blur as they get outside of | | | | found in Video Post. Although there is no direct |
| that range. Telephoto lenses usually have about | | | | correlation to the camera's f-stop and depth of |
| five elements. Focal Range is the area in which | | | | field value within your 3D Application, you can |
| subjects appear to be in focus as measured in | | | | alter the parameters adjusting both Focal Range |
| distance from the subject. When you have a | | | | and Focal Limit within the Focus module itself. |
| rendered image through a telephoto lens, the blur | | | | Depth of field is how animators refer to the |
| in the background is created with the Lens | | | | closest and furthest area where objects in your |
| Effects Focus module. An f-stop is a calibrated | | | | scene can be rendered "in focus. |