| Lizardmen dwells not just in a simple jungle. They | | | | may settle in ruins in spite of their distance to |
| dwell in a territory of mortal fantasy with | | | | their enemy. |
| horrifying slayers haunting them beneath the thick | | | | Pyramid Temples are counted as Fell Ruins and it |
| canopies and bushes in search of prey. The | | | | is described in the special chapter of the |
| Lizardmen temple- cities are magnificent | | | | Warhammer rulebook. It consists of steps and |
| architecture built to go with the plans of the | | | | the temple itself is located on the topmost step. |
| mystifying Old Ones. Treasures can be found | | | | Sacred crypts and chambers reaches through |
| within these temple– cities that there have | | | | secret tunnels can be found on the other steps. |
| been many expeditions attempted to filch such | | | | The pyramids contain sculptures and paintings that |
| treasures. The jungle scenery has been | | | | depict the aspects of Lizardman mythology. |
| reintroduced with scenarios that set in deadly | | | | The Place of Power is counted as an Arcane |
| borders of Lustria. | | | | Monolith, and it is being described in the Special |
| You may use whatever appropriate method you | | | | Features chapter of the Warhammer rulebook. |
| may find to set up a terrain set in the jungle of | | | | Places of Power can be found in the temple- cities |
| Lustria. It is better not to place too much terrain | | | | situated above the jungle canopy in the misty |
| in the centre of the table and it looks best when | | | | darkness. The wide tracts of jungle are marked |
| jungles are clustered on the edges of the table. | | | | by hundreds and even thousands of sacred sites |
| This will give an impression that a battle is taking | | | | by the relics of the Old Ones. Most of the sites |
| place beneath the jungle canopy. | | | | occupy lesser nexus points and others serve |
| Jungles are considered as woods, as referred in | | | | vague reasons even to the Mage- Priests. |
| the Warhammer rulebook. The jungle of Lustria | | | | Lustria consists of rivers and waterways ranging |
| are occupied with thick trees and any kinds of | | | | from Amaxon to the streams of Qureza and to |
| plants. Some areas of the jungle grows densely | | | | the Mosquito Swamps and no one can avoid being |
| that passing through is impossible because of the | | | | getting his feet wet at this point of journey. This |
| trunks of the trees that pushed in between that | | | | consist the Jungle Rivers. Crossing the river or |
| even a light can hardly pass through. The jungle | | | | stream is counted as movement through difficult |
| of Lustria is also a home of horrifying beasts and | | | | terrain. Aquatic models can cross downstream |
| carnivorous flora. Thus, if any unit starts to turn | | | | without being penalised. |
| within 6” of an area of jungle will experience | | | | The last terrain is the Swamps. Swamp is |
| D3 Strength 4 hits. Skirmishers are specially | | | | counted as a difficult terrain and every unit that |
| trained for this terrain. Thus, they are already | | | | enters a swamp should take an armour save. A |
| immune to the rule. | | | | warrior increases its risk when having more |
| Athough Lustria is consist of dense jungle, it was | | | | armour, thus each armour save passed a model |
| once became a home to a continent- spanning | | | | is removed as a casualty. Models with no armour |
| empire. The Junlge Ruins are the remains of the | | | | at all are quick enough to avoid the dangers. |
| existence of the empire. It consists of ruined | | | | So what are you waiting for, try these jungle |
| temples, monuments and sites of arcane mystery | | | | scenarios and see if how your army can survive. |
| that awaits the explorer while he battles through | | | | And if you do not have yet your own |
| the undergrowth. A Lizardmen sentinel oversees | | | | Warhammer models then what are you waiting |
| the artifacts within. Jungle Ruins provides hard | | | | for? |
| cover and are difficult terrain. Additionally, Scouts | | | | |