| Your 3D application's cameras have been modified | | | | through lens manipulation can be duplicated in your |
| to now properly mimic their real world | | | | 3D application through the use of Video Post |
| counterparts with respect to camera lens focal | | | | processes. Unlike real-world cameras where image |
| length. This means that a shot taken with a | | | | distortion takes place as the light passes through |
| 35mm camera will now properly match up when | | | | the lens, your 3D application photographs the |
| you composite the live imagery with the virtual | | | | image first and then distorts it through Video |
| scene using a 35mm camera lens. Live-action | | | | Post. |
| shots using camera-tracking equipment will now | | | | To simulate anything that incorporates a focal |
| match up properly, as well. If you do not have a | | | | effect, you should use your 3D application's new |
| camera-tracking system at your disposal, you can | | | | Lens Effects Focus module, within Video Post. All |
| use your 3D application's Camera Match to match | | | | renderings in your 3D program are focused to |
| up your virtual camera to a photograph or | | | | infinity. Lens Effect Focus enables you to add |
| animation. | | | | real-life focal effects to your rendered image. You |
| Remember that the Camera Match feature | | | | can achieve a general scene blur, a radial blur, or a |
| requires that you know the proportions of the | | | | blur based on a focal node (an object that you |
| subjects taken in the photograph or animation to | | | | are focusing on). As a general rule, almost every |
| properly match a virtual camera to the scene. | | | | scene should have some amount of blur in it, |
| This means that you need to know size and | | | | since every photographic work we look at has |
| location of the real-world scene. If you do not | | | | some amount of focal blur associated with it. |
| have this information, Camera Match will likely | | | | Using it in your 3D application means that your |
| produce the wrong result. Many of the effects | | | | scenes will have an extra sense of photographic |
| traditionally created by using lens attachments or | | | | realism, which used to require a plug-in. |